The CameraAnim editor is a slightly customized version of Matinee. To edit a CameraAnim, simply double-click the asset in the Content Browser like you would any other asset. This provides a pipeline to import CameraAnims from external sources. Since you can import camera keyframes into Matinee from tools like Maya, Matinee to a CameraAnim by choosing "Export to CameraAnim" in the right-click menu on the camera interp group. You can also convert a camera track in another The easiest is to create a blank one as you would any other asset via the Content Browser. There are a few ways to create a CameraAnim. The temporary camera also has a PostProcessBlendWeight you can set or animate to control how strongly your settings affect the scene. What you see in the preview window should closely match what you see Like to override in the temporary camera's properties and animate the settings via appropriate Matinee tracks. The CameraAnim's postprocess settings are applied in a blended/layered fashion, like other systems that can affect the scene's postprocessing. These keyframes are treated as "relative to initial", which means that only the deltaįrom time 0.0 in the animation will be applied. You can animate the camera position and rotation, FOV, and post process settings.Ī CameraAnim's position, rotation, and FOV changes are applied additively to the game camera. Conceptually, a CameraAnim is simply an animation that can be layered onto the in-game camera.
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