This is them deciding that there's an exact sequence of events in the story that they want the player to precisely understand without the tiniest chance of confusion or ambiguity, and they don't trust us to get it from either interpreting what people did and said in the main story, or from the heavy-handed metaphor in the fairy tale. This is the writer deciding that the player is stupid. ![]() I prefer more ambiguity to less, but understand when a writer wants to help the reader/player along. How much of any given story to leave ambiguous or metaphorical is up to the writer, of course. Were you confused by any of the metaphor of the fairy tale stories? Not anymore! Let's hammer home over the course of the next half hour exactly what each part of the metaphor meant! The knight's story wraps up in a way that makes sense, and then we go back to the little girl so that everything the knight and wanderer's stories implied can be made absolutely, ludicrously explicit. The little girl's story goes from sad but fairly normal broken-family stuff to tabloid-level lurid and grotesque. The ending of this game is unforgiveable. Inmost shapes up to be a real gem.Īnd then it throws it all away and sets itself on fire. The writing is sometimes a bit clunky but mostly does what you'd want it to, telling three intertwined stories that thematically and metaphorically parallel each other. The game is polished and plays well and the achievements are challenging but doable. The three-part structure, once you get used to it, is well put together and there's a clever ludonarrative consonance between the characters' stories and the way they play. Graphics, sound, music, and story combine for a rich and gloomy atmosphere that pervades the entire game. But this game made me so mad I just had to get it out of my system. I almost never bother with Steam reviews, even if I really love or really hate something.
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